

How players decide to lay out their roads will have a huge impact on the both the ecosystem and economy of Eco. Transportation is a huge driver of modifications to the environment, as well as a huge consumer of resources and, in late-game, source of pollution.

To handle moving these across the world, players will need to band together and put forth the time and resources to create transport networks. Check out how they work in our latest release in this video:Īt the start of a server, players will create their buildings right next to raw materials, but eventually as technology improves, new projects will require a variety of processed materials from a variety of sources. In Eco you only carry a realistic weight, so transporting materials with vehicles and building roads to run them on are essential. Thanks a ton for supporting us thus far, be sure to follow our updates on Facebook and tell us your feedback in the forums or Slack channel! Really looking forward to building worlds with together. We’ll be releasing some more videos explaining elections, taxes, transport, building, and more this week.Īlpha 4 also includes a Server Browser, making it much easier to find games and others to play with: We’re very proud and excited to announce Eco Alpha 4 is now officially available! You can pick it up on our website now at /ecoĬheck out this video of how the new nutrition-based food and skill system works: ‘Economy Release’ includes tons of new features
